Spent some time out on the ship, most of it working, but a little left over to get some basics started. Here's a short list of things I added, as much as I can remember from the last update.
Bad Guy, sword wielding bad guy, usable swords, breakable blocks (movable and non-movable), spikes, rewrote the physics again, changed splash type on bullet collision and improved collisions. Health and death, kill enemies.
That just about covers it. check it out, use "E" when hovering over a weapon to pick it up, it;s just a temporary way to equip a weapon while still in testing.
https://docs.google.com/open?id=0B3iGA1KoiI7fb0Z6bUxfZXhCVzg
24 November 2012
12 November 2012
A little bit closer
A few more functions, a slightly better physics build, better animations, yeah, I like it. so all of the animations so far have been scripted, vice animated in a 3d program like blender or 3dsm. Now I don't know if it takes up more or less proessing power to do that, but at this scale I don't think it matters a lot. Hope you enjoy the build so far.
07 November 2012
Fun Gun Time
Got the gun to a good point, not perfect, and far from finished, but looks pretty cool anyways. All animations are scripted and not recorded. Probably going to have to record them for the final version anyways, once I figure out how to work Blender. A few collision problems when standing on bullets, you can't really jump unless you're in the exact right spot, so I may have to play around with that a bit. Alright, have fun!
01 November 2012
Quick update to show a little bit of physics progress on Primitives. Click 'e' while mousing over the "Gun" to equip it, per-se, it will then follow the mouse cursor. It's a little hacked but I think it works pretty decent for now, or until i an figure out a better way to do it.
https://docs.google.com/open?id=0B3iGA1KoiI7fSDd6S29sNDA3cG8
https://docs.google.com/open?id=0B3iGA1KoiI7fSDd6S29sNDA3cG8
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