08 October 2012

One step forward, Two steps back.

Not going to upload for this update, because I've regressed a little. Had to disable crouching for the time being due to technical issues. Crouching scales the main character down vertically, which unbeknownst to me at the time also scales down every child object. All held or equipped objects becomes children objects, so those got scaled as well. Now I'm working on shifting an "upper torso" block down to prevent that re-scaling  effect. Only problem I have right now is re-sizing the character controller block (which controls whether you interact with the floor or not) Turns out if it re-sizes below the ground, the whole damn thing just falls right through it.
Progress included building a rudimentary "Belt" with 6 equippable slots, Going to have to work on how to access it and how to add stuff to it, as well as a bag. Right now it's not exactly easy to do or intuitive. But I'll be updating shortly.

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