Here's what i really need to work out: Whenever you raycast to the mouse point it shoots waaaaaay off into the distance, indefinitely until it reaches the mouse cursor. then to convert that into a 2 dimensional screen presence... here's what i'm thinking. with the full inventory open, click on an object from your bag, it lifts up and sticks itself to the mouse cursor, then when you click on a slot on your belt, it equips it to the belt. simple right? the only way i can seem to move something around in 3d space to act 2d is by raycasting, thats as long as i continue to use a perspective camera... which leaves me with the option to use an overlayed orthographic camera, but i still don't know if raycasts work in that, or if it will even display correctly, what a pain.
Food and water are still a little buggy, I think once i get the inventory down, objects will fall in place behind it. then i might get back to the basic crouching physics once my brain has had a chance to figure out a fix for it.
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