20 October 2012

I realized the last update i threw up here was a bit incomplete, as in, only the .exe file. My bad!

So this is what i have so far. A functioning inventory where items can be picked up off the ground with the use of the "e" key. They are added to the bag, which can be viewed via the "i" key. items can be picked up to the mouse with the use of l-click, then placed in another slot, the equipment area (non-functional, but you an still put stuff there), or the belt/quickslot bar.
I'm not sure how intuitive using the belt will be since there are two hand slots. You can't just equip them with the single click of a button, so I have made it so when you click the number of the item it highlights, R or L click to assign the belt item to the right or left hands (will only display when you pull the inventory up, r/l hand objects have been dissabled for the time being to work out bugs). You can also move stuff around in the belt by hitting a number key 1-6, then another number key, i like the freedom to reorganize on the fly.
Also, if you haven't checked it out, I'm really proud of the whole rotating the picked up object thing. Walk u[ to an object, use the "c" key, for carry, it picks up to hands, throwing, dropping, slinging is all still there but by use of the "c" key for dropping/slinging, and the L-click for throwing only. R-Click and hold will allow you to use the mouse movement to rotate the object around it's axis. Say you want to pick up a coffee table and block part of the doorway with it, or walk through a door with it, you'll have to reposition the table to fit through the door or block the most space possible.
Thats all for now. Upcoming, fixing R & L hand items so we can see some real results. then on to weapons!

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